Here you can find impressions of the development processes of my previous games.
2020/2021 (in development)
One of my favourite approaches when starting to whitebox a game’s levels is paper prototyping.
After having a basic idea about the specific levels, I started building the general roomstructure on Miro.
The Final Result
To finalise the levels I combined the detailed designed rooms with the general level structure.
Area 1: Desert
Area 2: Snow Mountains
GAME A WEEK
During the previous semester break I learned how to code basic procedurally generated content. I learned how to code basic procedual generated content and applied that in my first game-a-week game.
Building the first concept:
Placing the assets in the environment: