Development Process

Here you can find impressions of the development processes of my previous games.

CAUSAFFECTUS

2020/2021 (in development)

REINUS

2020

Prototyping

One of my favourite approaches when starting to whitebox a game’s levels is paper prototyping.

Whiteboxing

After having a basic idea about the specific levels, I started building the general roomstructure on Miro.

The Final Result

To finalise the levels I combined the detailed designed rooms with the general level structure.

Area 1: Desert

Area 2: Snow Mountains

GAME A WEEK

2019

During the previous semester break I learned how to code basic procedurally generated content. I learned how to code basic procedual generated content and applied that in my first game-a-week game.

Building the first concept:

Placing the assets in the environment: