Development Process Here you can find impressions of the development processes of my previous games. CAUSAFFECTUS 2020/2021 (in development) REINUS 2020 Link to the full development process (in german) Prototyping One of my favourite approaches when starting to whitebox a game’s levels is paper prototyping. Whiteboxing After having a basic idea about the specific levels, I started building the general roomstructure on Miro. The Final Result To finalise the levels I combined the detailed designed rooms with the general level structure. Area 1: Desert Area 2: Snow Mountains GAME A WEEK 2019 This is the link to the whole collection of design notes regarding game-a-week During the previous semester break I learned how to code basic procedurally generated content. I learned how to code basic procedual generated content and applied that in my first game-a-week game. In my mind: Have A Nice Trip SHERLOCK IN WONDERLAND 2018 You can find the whole development process here. Building the first concept: Placing the assets in the environment: